Valorant to Overwatch 2 Sensitivity Converter
Overwatch 2's slider values look big next to Valorant's (a Valorant 0.35 is around Overwatch 6.67), because Overwatch rotates far less per mouse count (yaw 0.0066 vs 0.07). This converter matches your physical cm/360 exactly, so your flick timing transfers even though the numbers look worlds apart.
- Yaw-exact math
- Free · No sign-up
- Reverse included
Valorant to Overwatch 2 converter
Runs entirely in your browser. Nothing you type is uploaded or stored. Different target DPI or more games? Use the full sensitivity converter.
Valorant → Overwatch 2 conversion table (800 DPI)
The same maths as the converter above, pre-computed for common values. All rows keep your cm/360 identical between the two games.
| Valorant sens | Overwatch 2 sens | cm/360 |
|---|---|---|
| 0.15 | 1.59 | 108.9 cm |
| 0.2 | 2.12 | 81.6 cm |
| 0.25 | 2.65 | 65.3 cm |
| 0.3 | 3.18 | 54.4 cm |
| 0.35 | 3.71 | 46.7 cm |
| 0.4 | 4.24 | 40.8 cm |
| 0.45 | 4.77 | 36.3 cm |
| 0.5 | 5.30 | 32.7 cm |
Formula: Overwatch 2 = Valorant × 0.07 ÷ 0.0066 (identical DPI). For other DPI values, use the converter above.
Overwatch 2 specifics that affect feel
Overwatch 2 lets you set per-hero and scoped sensitivities, and its default FOV (103 horizontal) happens to match Valorant's fixed value, a happy coincidence that makes the transition smoother than most cross-game moves. Set your global value from the table, leave hero overrides alone initially, and give it a week before adjusting anything.
Why players convert with the same DPI first
Staying on your Valorant DPI removes a variable: one number changes instead of two. If you later move to a different DPI, the full converter handles source/target DPI separately, and the eDPI calculator shows exactly how DPI and sens trade off.
Frequently asked questions
What is 0.35 Valorant sensitivity in Overwatch 2?
0.35 Valorant ≈ 3.71 in Overwatch 2 at the same DPI (both ≈ 46.7 cm/360 at 800 DPI). The table above converts every common Valorant value.
Why is my Overwatch number so much bigger?
Overwatch's yaw (0.0066) is about ten times smaller than Valorant's (0.07), so it needs a roughly 10.6× larger slider number for the same physical turn.
Should I set per-hero sensitivities in Overwatch?
Most players start with the global value only. The common exception is setting a different scope sensitivity for Widowmaker/Ashe-style scopes, tune those by feel after converting your base value.
Does 103 FOV in both games mean identical on-screen movement?
Same FOV, same aspect ratio means very similar screen-space motion at the same cm/360, one of the closest cross-game matches available. Confirm you play both at the same aspect ratio to keep it that way.