Marvel Rivals to Overwatch 2 Sensitivity Converter
Marvel Rivals and Overwatch 2 share a genre, not a number scale: Rivals 2.0 converts to about Overwatch 6.67 at the same DPI. This page matches your rotation exactly so the hero-pool transition starts from equal footing.
- Yaw-exact math
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- Reverse included
Marvel Rivals to Overwatch 2 converter
Runs entirely in your browser. Nothing you type is uploaded or stored. Different target DPI or more games? Use the full sensitivity converter.
Marvel Rivals → Overwatch 2 conversion table (800 DPI)
The same maths as the converter above, pre-computed for common values. All rows keep your cm/360 identical between the two games.
| Marvel Rivals sens | Overwatch 2 sens | cm/360 |
|---|---|---|
| 1 | 3.33 | 52.0 cm |
| 1.5 | 5.00 | 34.6 cm |
| 2 | 6.67 | 26.0 cm |
| 2.5 | 8.33 | 20.8 cm |
| 3 | 10.00 | 17.3 cm |
| 3.5 | 11.67 | 14.8 cm |
| 4 | 13.33 | 13.0 cm |
| 5 | 16.67 | 10.4 cm |
Formula: Overwatch 2 = Marvel Rivals × 0.022 ÷ 0.0066 (identical DPI). For other DPI values, use the converter above.
Two hero shooters, one conversion
The games sit on different engines (UE5 vs Overwatch's own) with different FOV defaults: Rivals exposes a FOV slider, Overwatch sets 103 horizontal on PC. Match sensitivity first via the table, then set FOV to your preference in Rivals; Overwatch's fixed 103 means "FOV feel" differences remain even after conversion. That is expected, not an error.
Hero-specific values stay personal
Neither game needs per-hero sensitivities to feel right. Set the global value from this conversion, play a full session, and only add per-hero overrides if a specific pick still feels off. That is a preference layer on top of correct maths.
Frequently asked questions
What is 2.0 Marvel Rivals sensitivity in Overwatch 2?
Rivals 2.0 ≈ 6.67 in Overwatch 2 at the same DPI (≈ 34.6 cm/360 at 800 DPI). The table covers common Rivals values.
Do Marvel Rivals and Overwatch sensitivity scales match at all?
No direct match: Rivals uses yaw 0.022, Overwatch 0.0066, a ~3.33× difference. The conversion normalises for that so your physical turn distance is identical.
Should I convert my Marvel Rivals crosshair too?
Crosshairs are game-specific (Rivals uses share codes). You can rebuild a similar look with the crosshair generator, which maps your design to both games' settings.