Valorant Sensitivity Converter & Calculator

Valorant converts mouse movement to rotation with a yaw constant of 0.07 (over three times CS2's rate), which is why Valorant slider values like 0.35 correspond to CS2 numbers around 1.11. The game also fixes its field of view at 103 horizontal, so once your cm/360 matches, your feel carries over with fewer variables than most shooters.

Convert with the table below (same DPI assumed), or use the full converter for any value, any DPI and 13 games.

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  • Yaw 0.07 · confirmed

Valorant converter

Typical range: 0.1 – 1.0 Enter a sensitivity greater than 0.
Enter a DPI between 50 and 12,000.
Your converted sensitivity
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cm/360
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eDPI
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Full converter (13 games) →

Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.

Valorant conversion table (800 DPI)

Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.

Valorant sens CS2 sensAPEX sensOW2 sens cm/360
0.15 0.4770.4771.59 108.9 cm
0.2 0.6360.6362.12 81.6 cm
0.25 0.7950.7952.65 65.3 cm
0.3 0.9550.9553.18 54.4 cm
0.35 1.1141.1143.71 46.7 cm
0.4 1.2731.2734.24 40.8 cm
0.5 1.5911.5915.30 32.7 cm

Valorant sensitivity facts

Yaw constant 0.07 (widely corroborated)
Typical sensitivity range 0.1 – 1.0 (slider value)
FOV Fixed 103 horizontal, not user-adjustable
Common pro cm/360 zone ~30 – 55 cm at typical DPI
Scope settings Per-scope multipliers separate; tune after converting hipfire

Yaw source and confidence: methodology page.

Frequently asked questions

What is a good Valorant sensitivity?

Most competitive players use 0.2–0.5 at 800 DPI (roughly 30–55 cm/360). 0.3–0.4 at 800 DPI is the most common zone. Lower favours precision and flick stability; higher favours fast clearing. Pick from the band, then keep it stable for weeks before judging.

How do I convert Valorant sensitivity to CS2?

Multiply by 0.07 ÷ 0.022 ≈ 3.182: Valorant 0.35 becomes CS2 1.11 at the same DPI. There is a dedicated Valorant to CS2 conversion page with a full table and reverse conversion.

Does Valorant have a fixed FOV?

Yes, 103 horizontal, with no user setting. That means FOV never confuses cross-game conversions the way it can in Apex or Overwatch. Your only variables are sensitivity, DPI and scope multipliers.

Should I use raw input in Valorant?

Valorant uses raw input by default and has no "mouse acceleration" toggle to worry about at the game level, but check Windows settings anyway (see the DPI analyzer checklist), because OS-level acceleration breaks the maths for every game.

How do I convert my scope sensitivity?

Convert your hipfire value first (that is what all converters match), then adjust scope multipliers in Valorant's settings to taste. Scope values are personal preference and are not part of the cross-game rotation maths.