Overwatch 2 Sensitivity Converter & Calculator
Overwatch 2 uses a small yaw constant (0.0066), which is why its slider values look large, 5.0 in Overwatch 2 is close to 1.57 in CS2 at the same DPI. The game keeps hero-specific and scope sensitivities separate, so convert your base hipfire value first and tune the rest in-game.
The table below converts common Overwatch 2 values to Valorant, CS2 and Apex Legends at equal DPI.
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- Yaw 0.0066 · confirmed
Overwatch 2 converter
Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.
Overwatch 2 conversion table (800 DPI)
Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.
| OW2 sens | VAL sens | CS2 sens | APEX sens | cm/360 |
|---|---|---|---|---|
| 4 | 0.377 | 1.200 | 1.200 | 43.3 cm |
| 5 | 0.471 | 1.500 | 1.500 | 34.6 cm |
| 6 | 0.566 | 1.800 | 1.800 | 28.9 cm |
| 7 | 0.660 | 2.100 | 2.100 | 24.7 cm |
| 8 | 0.754 | 2.400 | 2.400 | 21.6 cm |
| 10 | 0.943 | 3.000 | 3.000 | 17.3 cm |
| 12 | 1.131 | 3.600 | 3.600 | 14.4 cm |
Overwatch 2 sensitivity facts
| Yaw constant | 0.0066 (confirmed, incl. KovaaK Sensitivity Matcher) |
|---|---|
| Typical sensitivity range | 2 – 12 (slider value) |
| FOV | User-adjustable per hero category; default 103 horizontal |
| Common pro cm/360 zone | ~25 – 45 cm at typical DPI |
| Notes | Separate scoped/hero sensitivities exist, Tune after converting base value |
Yaw source and confidence: methodology page.
Frequently asked questions
What is a good Overwatch 2 sensitivity?
Hitscan players commonly use 4–8 at 800 DPI (roughly 25–50 cm/360); projectile and tank players often go slightly higher. The game's huge hero variety means there is no single "correct" value, pick a cm/360 you like and convert it consistently.
How do I convert OW2 sensitivity to CS2 or Valorant?
Both conversions follow target = OW2 × 0.0066 ÷ target_yaw. For example, OW2 5.0 ≈ CS2 1.50 ≈ Valorant 0.471 at the same DPI. Use the table above or the full converter for other values.
Why does Overwatch 2 feel different from other games even after converting?
Overwatch has strong movement acceleration, generous hitboxes and hero-specific tuning. The converted value gives you an identical rotation rate; the difference you feel after that is game design, not maths.
Do I need to set per-hero sensitivities?
Only if you want to. Most players set one global value via the slider and convert that. Per-hero overrides are for players who deliberately want different feel on specific heroes.