CS2 to Valorant Sensitivity Converter
Moving from CS2 to Valorant? Convert your slider value so your physical turn distance (cm/360) is preserved exactly. The two games rotate at different rates (0.022 vs 0.07 degrees per mouse count), so the numbers never look similar; the table below fixes that in one glance.
- Yaw-exact math
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- Reverse included
CS2 to Valorant converter
Runs entirely in your browser. Nothing you type is uploaded or stored. Different target DPI or more games? Use the full sensitivity converter.
CS2 → Valorant conversion table (800 DPI)
The same maths as the converter above, pre-computed for common values. All rows keep your cm/360 identical between the two games.
| CS2 sens | Valorant sens | cm/360 |
|---|---|---|
| 0.5 | 0.157 | 103.9 cm |
| 0.7 | 0.220 | 74.2 cm |
| 1 | 0.314 | 52.0 cm |
| 1.3 | 0.409 | 40.0 cm |
| 1.5 | 0.471 | 34.6 cm |
| 2 | 0.629 | 26.0 cm |
| 2.5 | 0.786 | 20.8 cm |
| 3 | 0.943 | 17.3 cm |
Formula: Valorant = CS2 × 0.022 ÷ 0.07 (identical DPI). For other DPI values, use the converter above.
What carries over, and what does not
Rotation rate carries over exactly. That is what this conversion matches. What does not: Valorant locks its FOV at 103 horizontal, so a CS2 player coming from 4:3 stretched or unusual FOVs will notice the world looks different (motion appears faster at higher FOV). Aim consistency is unaffected once your cm/360 matches; the on-screen difference fades after a few matches.
Aiming style differences to expect
CS2 rewards precise, low-frequency flicks, few bullets, high damage. Valorant's longer TTK and abilities layer more tracking and strafe-aim onto the same core mechanic. Your converted sensitivity is the right starting point for both; resist the urge to change sens again during your first week while adapting.
Frequently asked questions
What is 1.0 CS2 sensitivity in Valorant?
CS2 1.0 converts to 0.314 in Valorant at the same DPI (both ≈ 52.0 cm/360 at 800 DPI). A common pair: CS2 2.0 at 800 DPI ↔ Valorant 0.629.
Why is my Valorant number smaller than my CS2 number?
Valorant rotates more per mouse count (yaw 0.07 vs CS2's 0.022), so it needs a smaller slider number for the same physical turn. Multiply CS2 values by 0.022 ÷ 0.07 ≈ 0.314.
Can I keep using my CS2 DPI and mouse?
Yes, keep the DPI identical on both sides and the table applies directly. If you change mice mid-migration, use the full converter which takes separate source and target DPI.
Do I need to change anything for Valorant scopes?
No, convert the hipfire value (that is what every converter matches), then adjust Valorant's per-scope multipliers to taste. They are preference settings, not part of the cross-game rotation maths.
How do I go the other way (Valorant to CS2)?
Use the Valorant to CS2 converter, or click "Switch direction" in the tool above.