Marvel Rivals Sensitivity Converter & Calculator
Marvel Rivals launched into the hero-shooter mainstream with strong crosshair-customisation demand, and it converts cleanly too. Its Unreal Engine 5 build uses a yaw of 0.022, matching CS2 and Apex, so conversions between those games are 1:1 at the same DPI.
The table converts common Marvel Rivals values to Valorant, Overwatch 2 and CS2. Most players arrive from Overwatch or Valorant, both directions are covered by the converter.
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- Yaw 0.022 · corroborated
Marvel Rivals converter
Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.
Marvel Rivals conversion table (800 DPI)
Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.
| Rivals sens | VAL sens | OW2 sens | CS2 sens | cm/360 |
|---|---|---|---|---|
| 1 | 0.314 | 3.33 | 1.000 | 52.0 cm |
| 1.5 | 0.471 | 5.00 | 1.500 | 34.6 cm |
| 2 | 0.629 | 6.67 | 2.000 | 26.0 cm |
| 2.5 | 0.786 | 8.33 | 2.500 | 20.8 cm |
| 3 | 0.943 | 10.00 | 3.000 | 17.3 cm |
| 4 | 1.257 | 13.33 | 4.000 | 13.0 cm |
| 5 | 1.571 | 16.67 | 5.000 | 10.4 cm |
Marvel Rivals sensitivity facts
| Yaw constant | 0.022 (corroborated community sources, UE5) |
|---|---|
| Typical sensitivity range | 0.5 – 5 (slider value) |
| CS2 / Apex equivalence | 1:1, same yaw constant |
| Notes | Crosshair codes are the common way to share settings |
Yaw source and confidence: methodology page.
Frequently asked questions
How do I convert Marvel Rivals sensitivity to Valorant or Overwatch?
Use the same yaw model as everything else: multiply by 0.022 ÷ target_yaw. Rivals 2.0 ≈ Valorant 0.629 ≈ Overwatch 2 6.67 at the same DPI. The table above has common values; the converter handles any number.
Is Marvel Rivals sensitivity the same as CS2?
Hipfire rotation: yes. Both use yaw 0.022, so the numbers match 1:1 at equal DPI. Hero-specific feel still differs thanks to movement and projectile design.
What is a good Marvel Rivals sensitivity?
The game mixes dive heroes and ranged hitscan; most players settle around 2.0 at 800 DPI (roughly 45 cm/360) as a balanced starting point, then tune within about ±25% after a week of play.