Halo Infinite Sensitivity Converter & Calculator
Halo Infinite's yaw sits at 0.0225, very close to the Source-family 0.022, so CS2 and Apex conversions are within a few percent of direct values. The game splits horizontal, vertical and acceleration settings, giving you fine control once your base value is matched.
The table converts common Halo Infinite values to CS2, Valorant and Apex at equal DPI.
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- Yaw 0.0225 · corroborated
Halo Infinite converter
Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.
Halo Infinite conversion table (800 DPI)
Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.
| Halo sens | CS2 sens | VAL sens | APEX sens | cm/360 |
|---|---|---|---|---|
| 0.5 | 0.511 | 0.161 | 0.511 | 101.6 cm |
| 1 | 1.023 | 0.321 | 1.023 | 50.8 cm |
| 1.5 | 1.534 | 0.482 | 1.534 | 33.9 cm |
| 2 | 2.045 | 0.643 | 2.045 | 25.4 cm |
| 2.5 | 2.557 | 0.804 | 2.557 | 20.3 cm |
| 3 | 3.068 | 0.964 | 3.068 | 16.9 cm |
| 4 | 4.091 | 1.286 | 4.091 | 12.7 cm |
Halo Infinite sensitivity facts
| Yaw constant | 0.0225 (corroborated, KovaaK presets) |
|---|---|
| Typical sensitivity range | 0.5 – 4 (slider value) |
| CS2 comparison | With close constants, values run ~2.3% higher than CS2 for the same feel |
| Notes | Separate look acceleration setting can mask small differences, check it is off before judging |
Yaw source and confidence: methodology page.
Frequently asked questions
How do I convert Halo Infinite sensitivity to CS2?
Multiply by 0.0225 ÷ 0.022 ≈ 1.023, nearly 1:1. Halo 1.5 becomes CS2 ~1.53 at the same DPI. Use the converter for exact numbers.
Should I use look acceleration in Halo Infinite?
Competitive convention is to leave it off (0) for consistent rotation. With acceleration on, your effective sensitivity changes with mouse speed, which invalidates cm/360 comparisons, like OS-level mouse acceleration.
What is a good Halo Infinite sensitivity?
Common settings run 1.5–2.5 at 800 DPI (roughly 30–55 cm/360). Halo's long TTK rewards tracking stability, so a slightly slower value than twitch shooters often works well.