Fortnite Sensitivity Converter & Calculator
Fortnite is the odd one out: sensitivity is a percentage from 1–100 rather than a multiplier, each point equal to a yaw of 0.005555 degrees per mouse count. The game also splits X and Y axes, and applies separate build and edit multipliers, convert your X value first, then handle build/edit feel in-game.
The table converts common Fortnite X% values to CS2, Valorant and Overwatch 2 at equal DPI. Note that Fortnite percentages look larger than CS2 numbers for the same feel, the yaw constants explain why.
- Runs in your browser
- Free · No sign-up
- Yaw 0.005555 · confirmed
Fortnite converter
Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.
Fortnite conversion table (800 DPI)
Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.
| Fortnite X% | CS2 sens | VAL sens | OW2 sens | cm/360 |
|---|---|---|---|---|
| 4 | 1.010 | 0.317 | 3.37 | 51.4 cm |
| 5 | 1.263 | 0.397 | 4.21 | 41.2 cm |
| 6 | 1.515 | 0.476 | 5.05 | 34.3 cm |
| 7 | 1.768 | 0.555 | 5.89 | 29.4 cm |
| 8 | 2.020 | 0.635 | 6.73 | 25.7 cm |
| 10 | 2.525 | 0.794 | 8.42 | 20.6 cm |
| 12 | 3.030 | 0.952 | 10.10 | 17.1 cm |
Fortnite sensitivity facts
| Yaw constant | 0.005555 per 1% (widely corroborated) |
|---|---|
| Input system | Percentage scale, 1–100; separate X / Y sliders |
| Typical sensitivity range | 4 – 15 (% value) |
| Build/edit multipliers | Separate 1.0–2.0× scales for building and editing |
| Notes | Convert the X value; leave Y and multipliers for in-game tuning |
Yaw source and confidence: methodology page.
Frequently asked questions
How does Fortnite sensitivity conversion work with percentages?
Each 1% equals yaw 0.005555, so the full multiplier for value X is X × 0.005555 degrees per count. Conversion to another game multiplies by (0.005555 ÷ target_yaw): Fortnite 7% ≈ CS2 1.768 ≈ Valorant 0.556 at the same DPI.
What is a good Fortnite sensitivity?
Most players use 5–10% at 800 DPI (roughly 25–45 cm/360). Building-heavy play favours slightly higher values for fast edits; aim-heavy play favours lower. Convert once, then keep your cm/360 for cross-game consistency.
What should my build and edit multipliers be?
They are personal: start at 1.0× and increase only if your 90s or edits feel sluggish. The multipliers change structure-placement speed only. They do not affect aim rotation, so they are not part of the cross-game conversion.
Why is my Fortnite number (e.g. 7) so different from my CS2 number (e.g. 1.8)?
Because Fortnite is measured in percent and converted through a tiny yaw (0.005555) while CS2 uses 0.022 per unit. The ratio 0.005555 ÷ 0.022 ≈ 0.2525 is why you multiply Fortnite percentages by ~0.25 to get CS2 values.